﻿using System;
using UnityEngine;

public static class MyEvenSystem
{
    public static Action<int> OnPlayerHealthChanged { get; set; }
    public static Action<int> OnPlayerMoneyChanged { get; set; }
    public static Action<int> OnLevelRemainTimeChanged { get; set; }
    public static Action<int> OnLevelChanged { get; set; }
}
 